About
Passionate game designer with 2+ years of experience developing games in Unity. My primary strength is C# programming, but I’ve worked on titles such as Hand to Hand Wizardry and The Salad Bowl where I’ve demonstrated my player-centric design philosophies across all domains.
I can support your studio or team(s) design complex systems that prioritize the player’s experience.
Examples of the experience and value I bring:
- I ran and documented over 100 playtests for Hand to Hand Wizardry with mentors, students, and professionals at Vancouver Film School. I collected feedback from new players in order to direct changes to make player experience better.
- Prototyped, iterated, and finalized 5 combat encounters for Hand to Hand Wizardry
- Implemented and animated 2D sprites for 7 UI menus in Hand to Hand Wizardry
- I recorded profiler sessions using FMOD for Hand to Hand Wizardry in order to make changes that benefit the game’s performance
- I managed the Hand to Hand Wizardry FMOD bank with 50+ SFX and 10 music tracks– It was up to me to implement those assets into Unity throughout the project’s development.